Hellboy II:
Guillermo del Toro has injected his deep and tenacious imagination into the Hellboy world-- but this world-making has a dearth of storytelling. It's strange; the plot points are there, but they simply occur rather than unfold, and you know all along which characters are expendable and which are going to ride away into the sunset.
The Dark Knight:
It is usually hard to justify spending over $150 million on the production of fleeting entertainment memes, but I definitely have no such problem such a budget here. It is art, rather than pulp, executed in a grand way. All the success is deserved.
The Wackness:
A good coming-of-age story. The references to early 90s pop culture are a little much at times, played for unnecessary laughs, but that's okay. Successful universality.
The X-Files: I Want to Believe:
If you like this sort of thing, this is the sort of thing you'll like. This film plays like an extended episode of the series, but doesn't hinge on the murky mythology. A little sluggish at times, and a turn in the third act should have been foreshadowed just a little more, but its an altogether enjoyable return to the characters--- if you enjoyed the characters in the first place.
Bonus Older Movies!!
Eyes Wide Shut:
Stanley Kubrick makes his version of Woody Allen's Husbands and Wives, but with the addition of a mysterious orgy cult. How complicated human sexuality is, especially within the confines of monogamous marriage! says Stanley. Sure. Very interesting but ultimately not fully satisfying, because you become more interested in the cult than Kubrick wanted you to. I really like the lighting though (the blue light bathing the backdrops, contrasting with warmer interiors, and the omnipresent Christmas lights).
Empire of the Sun:
Helluva an epic movie, there's no question about it, but unfortunately it never adds to a satisfying sum. It suffers from the typical problems of big novel adaptions: episodic, in that years occasionally pass in blinks when you don't expect them to, with an ending that is a little surprising, a little unexpected, and not completely satisfying, but likely faithful to the source material. Nonetheless, absolutely worth watching. And 12-year-old Christian Bale is a hell of an actor.
Showing posts with label movie. Show all posts
Showing posts with label movie. Show all posts
Saturday, July 26, 2008
Monday, July 14, 2008
WALL-E as a didactic fable, or not
Sometimes green is just a color.
There has been a surprising amount of the press regarding Wall-e as a 'green' film with a didactic message of environmentalism. But the film's writer and director, Andrew Stanton, has expressed his reluctance towards making a film with an agenda. Then, does it have a message?
There are, at first, very critical messages towards consumerism, mega-corporations, and globular humans. Wall-e’s world was been literally taken over by a Wal-Mart-like chain of stores, Buy N Large; as a result, the Earth was completely covered in trash and humans fled the planet. Little Wall-e is the first wave of a recovery mission to compact the trash, to prepare the planet for eventual human re-habitation. The film’s protagonist is the last running robot on the planet and pursues his job with complete devotion, unaware of the futility.
Clearly there are strong environmental lessons being taught here, yes? We must limit our consumerist tendencies and save the planet! Wall-e is the new Al Gore! Well, sort of.
Andrew Stanton and Pete Docter’s original idea started with just the last robot on Earth doing a futile job– the little, adorable, lone robot trash-compactor gazing at the stars, longing for more—and the pollution aspect of the story was reverse-engineered to create the scenario. The trash arose as a functional story element, rather than to preach to children about littering. Of course, the origins of a storyline don’t negate the presence of preachiness, but understanding the original intentions is valuable.
Then, what of the fat, round humans who float around on their Jetson-age recliners and exist solely in digital screens? Well that’s a little more poignant, but the original intentions, again, are very compelling. During the film’s first couple years of development, the humans were green jelly blobs (very similar to the alien characters in the short ‘Lifted’ that preceded Ratatouille). Eventually it was to be revealed in a sort of Planet of the Apes fashion that they were human all along (!), and that the microgravity aboard the spaceship caused total bone loss. The kingdom of the space jellies was, as Stanton said, “too silly.”
The human characters were then changed into large, infantile creatures. This clarified and streamlined the story, and perhaps made them more likeable. But what’s important to realize is that it was the microgravity that degenerated the bodies of the humans aboard the spaceship Axiom, rather than increasing sloth. But, ah, it is still more complicated.
The human characters are essentially all good-natured and good-intentioned, but they have completely sacrificed individuality for the sake of convenience. They converse with neighbors via computers, they were what they are told is fashionable, they eat what they are told is good to eat (cupcakes in a cup!). Yes, this is quite satirical towards the way many of us live. I know I personally had more email exchanges than actual conversations today. But who is at fault in such a society? Is Pixar trying to tell us that we’re all hopelessly lazy slobs? Is there, altogether, a ‘message’ in Wall-e?
Why, yes, and has nothing to do with littering or global warming: do not let complacency dampen ambition. The humans have become so comfortable, so complacent, that they don’t even turn their heads to talk to one another. It’s just easier to go online instead. It’s also easy to drink liquid food rather than eat, to sit rather than stand, to die slow rather than live fast. I should heed this advice, and you probably should too.
What of the captain? Why return to the razed planet? He doesn’t want to return to Earth so that he can clean it, or to undo the wrongs of a mega-consumerist society, he wants to return because of the possibilities of what might be and for of the excitement spawned by new challenges. His complacency was rooted in his ignorance, as it was for all the humans. Wall-e’s plant is the catalyst that illuminates the significance of ambition, or the humans’ lack thereof.
Wall-e the robot’s experiences mirror this: he is relatively complacent in his daily work and hobbies but somehow knows there’s more to life. Eve’s arrival enlightens him in just the same way the plant enlightens the captain. For Wall-e, the unknown element he has been longing for is love. It is his purpose in life beyond function. For the humans, it’s purpose in life at all, of which they were previously ignorant of. Complacency has been so easy that they never had to consider why they bother living.
Condensed version of what I had actually wanted to say but didn’t quite articulate: it’s just a robot love story and all of the elements exist in support of the story.
I just really liked it.
There has been a surprising amount of the press regarding Wall-e as a 'green' film with a didactic message of environmentalism. But the film's writer and director, Andrew Stanton, has expressed his reluctance towards making a film with an agenda. Then, does it have a message?
There are, at first, very critical messages towards consumerism, mega-corporations, and globular humans. Wall-e’s world was been literally taken over by a Wal-Mart-like chain of stores, Buy N Large; as a result, the Earth was completely covered in trash and humans fled the planet. Little Wall-e is the first wave of a recovery mission to compact the trash, to prepare the planet for eventual human re-habitation. The film’s protagonist is the last running robot on the planet and pursues his job with complete devotion, unaware of the futility.
Clearly there are strong environmental lessons being taught here, yes? We must limit our consumerist tendencies and save the planet! Wall-e is the new Al Gore! Well, sort of.
Andrew Stanton and Pete Docter’s original idea started with just the last robot on Earth doing a futile job– the little, adorable, lone robot trash-compactor gazing at the stars, longing for more—and the pollution aspect of the story was reverse-engineered to create the scenario. The trash arose as a functional story element, rather than to preach to children about littering. Of course, the origins of a storyline don’t negate the presence of preachiness, but understanding the original intentions is valuable.
Then, what of the fat, round humans who float around on their Jetson-age recliners and exist solely in digital screens? Well that’s a little more poignant, but the original intentions, again, are very compelling. During the film’s first couple years of development, the humans were green jelly blobs (very similar to the alien characters in the short ‘Lifted’ that preceded Ratatouille). Eventually it was to be revealed in a sort of Planet of the Apes fashion that they were human all along (!), and that the microgravity aboard the spaceship caused total bone loss. The kingdom of the space jellies was, as Stanton said, “too silly.”
The human characters were then changed into large, infantile creatures. This clarified and streamlined the story, and perhaps made them more likeable. But what’s important to realize is that it was the microgravity that degenerated the bodies of the humans aboard the spaceship Axiom, rather than increasing sloth. But, ah, it is still more complicated.
The human characters are essentially all good-natured and good-intentioned, but they have completely sacrificed individuality for the sake of convenience. They converse with neighbors via computers, they were what they are told is fashionable, they eat what they are told is good to eat (cupcakes in a cup!). Yes, this is quite satirical towards the way many of us live. I know I personally had more email exchanges than actual conversations today. But who is at fault in such a society? Is Pixar trying to tell us that we’re all hopelessly lazy slobs? Is there, altogether, a ‘message’ in Wall-e?
Why, yes, and has nothing to do with littering or global warming: do not let complacency dampen ambition. The humans have become so comfortable, so complacent, that they don’t even turn their heads to talk to one another. It’s just easier to go online instead. It’s also easy to drink liquid food rather than eat, to sit rather than stand, to die slow rather than live fast. I should heed this advice, and you probably should too.
What of the captain? Why return to the razed planet? He doesn’t want to return to Earth so that he can clean it, or to undo the wrongs of a mega-consumerist society, he wants to return because of the possibilities of what might be and for of the excitement spawned by new challenges. His complacency was rooted in his ignorance, as it was for all the humans. Wall-e’s plant is the catalyst that illuminates the significance of ambition, or the humans’ lack thereof.
Wall-e the robot’s experiences mirror this: he is relatively complacent in his daily work and hobbies but somehow knows there’s more to life. Eve’s arrival enlightens him in just the same way the plant enlightens the captain. For Wall-e, the unknown element he has been longing for is love. It is his purpose in life beyond function. For the humans, it’s purpose in life at all, of which they were previously ignorant of. Complacency has been so easy that they never had to consider why they bother living.
Condensed version of what I had actually wanted to say but didn’t quite articulate: it’s just a robot love story and all of the elements exist in support of the story.
I just really liked it.
Friday, July 04, 2008
Wanted
After some positive critical reception, my interest crested and broke and I went and saw Wanted. Positive critical reception is probably an overstatement; some reviewers felt, at least, that it is an inventive and intense action movie with a knowingly dumb back-story. A thousand years ago a group of weavers (seriously) founded a secret league of assassins, and now Morgan Freeman as Sloan is directing the deadly order. They work under the belief that their killings are for the greater good.
Indeed, such a plot couldn't take itself less seriously, though it's all delivered stern and straight. And indeed, there are abundant 'holy shit' moments, especially in the first act of the movie. The chase sequence with Angelina Jolie as Fox, driving a Dodge Viper with her legs while she lies on the hood of the car and has a shoot-out with a rogue assassin, I thought, outshone the action in the following two thirds of the movie, despite an increase in scale, until train cars are being thrown about on screen by over-eager digital filmmakers.
Really over-the-top stuff, and I couldn't get caught up in it, as much as I 'Wanted' to... (yay fun with words!). I expected to be impressed the same way I was taken aback when watching 'The Matrix' for the first time. I wanted to ask "how did they do that?" but the intricately carved and curving bullets that Jolie effortlessly sent flying about like little bumblebees out of hell were always so perfect and digital that the visceral wonder was lacking. Ultra-slow-motion blood-spatter in Gaeta-esque bullet-time shots too, were lacking that visceral imperfectness that comes with practical effects. Such is a flaw with many popcorn movies these days: there is no limit to translating imagination into images with the use of modern technology, and we, as viewers, don't really care.
A stage magician can impress because his or her feats seem physically impossible. You saw an empty top hat, and yet, a bunny was pulled from the ether. An assistant was sawed in half. A car disappeared at the wave of a wand. As cynical as we all are, these sorts of practical tricks can impress us because we can't understand how they occur.
But in a movie, when a talking polar bear walks on to screen and starts to breakdance, there is no wonder. We know the bear does not exist, and only skilled storytellers can make us care.
When Keanu Reeves as Neo, in 1999, dodged bullets on a rooftop, with the camera gradually panning around him, I knew it was a physically impossible shot and yet it was not digital. Yes, the set was (though it wasn't evident), but Reeves was not. And so I was amazed. John Gaeta's visual effects team had done something I didn't understand at the time, like a magician convincing you that levitation is possible. The embracing of digital actors, in part, detracted from the sequels. There were no longer any 'how did they do that?' moments.
Jump back to 'Wanted'. In this film, say, perhaps, a train car is sent careening down a preternaturally deep ravine while the world's deadliest assassins battle inside. We know there is no train, there is no ravine, there is no silver bullet whizzing about. How impressed can we be when we know it is all in the mind's eye? Perhaps if we really cared about the characters it would matter.
Indeed, such a plot couldn't take itself less seriously, though it's all delivered stern and straight. And indeed, there are abundant 'holy shit' moments, especially in the first act of the movie. The chase sequence with Angelina Jolie as Fox, driving a Dodge Viper with her legs while she lies on the hood of the car and has a shoot-out with a rogue assassin, I thought, outshone the action in the following two thirds of the movie, despite an increase in scale, until train cars are being thrown about on screen by over-eager digital filmmakers.
Really over-the-top stuff, and I couldn't get caught up in it, as much as I 'Wanted' to... (yay fun with words!). I expected to be impressed the same way I was taken aback when watching 'The Matrix' for the first time. I wanted to ask "how did they do that?" but the intricately carved and curving bullets that Jolie effortlessly sent flying about like little bumblebees out of hell were always so perfect and digital that the visceral wonder was lacking. Ultra-slow-motion blood-spatter in Gaeta-esque bullet-time shots too, were lacking that visceral imperfectness that comes with practical effects. Such is a flaw with many popcorn movies these days: there is no limit to translating imagination into images with the use of modern technology, and we, as viewers, don't really care.
A stage magician can impress because his or her feats seem physically impossible. You saw an empty top hat, and yet, a bunny was pulled from the ether. An assistant was sawed in half. A car disappeared at the wave of a wand. As cynical as we all are, these sorts of practical tricks can impress us because we can't understand how they occur.
But in a movie, when a talking polar bear walks on to screen and starts to breakdance, there is no wonder. We know the bear does not exist, and only skilled storytellers can make us care.
When Keanu Reeves as Neo, in 1999, dodged bullets on a rooftop, with the camera gradually panning around him, I knew it was a physically impossible shot and yet it was not digital. Yes, the set was (though it wasn't evident), but Reeves was not. And so I was amazed. John Gaeta's visual effects team had done something I didn't understand at the time, like a magician convincing you that levitation is possible. The embracing of digital actors, in part, detracted from the sequels. There were no longer any 'how did they do that?' moments.
Jump back to 'Wanted'. In this film, say, perhaps, a train car is sent careening down a preternaturally deep ravine while the world's deadliest assassins battle inside. We know there is no train, there is no ravine, there is no silver bullet whizzing about. How impressed can we be when we know it is all in the mind's eye? Perhaps if we really cared about the characters it would matter.
Tuesday, July 01, 2008
WALL-E
In 1995, people were asking if an audience could tolerate a feature-length film of computer-generated images. Members of the press literally asked if it was possible to watch a CG movie without getting motion sickness. I was ten years old and knew it was a dumb question. I saw Toy Story, thoroughly enjoyed it, but didn’t think much of its implications towards the direction of movie animation. 2D was dead; long live 2D.
Rather, after a string of poor and under-performing traditionally animated films, the Powers That Be deemed computer animation to be the way of the future. Of course, CG imagery is just a tool and doesn’t make bad movies good. "Computer generated" is itself a misleading term – as if a few clicks and taps of the space bar conjures up the digital computer god to make a movie from nothing; it takes an army of engineers and artists with computers as their sometimes-tool to make a CGI movie.
I recently watched Toy Story again for the first time in many years, and was surprised by how good it is. The technological limitations of 1995 computers did nothing to limit the story and vision of the film, and most of all, its characters. It holds up to repeated viewings and I can now see the subtle homages that were far over my head in '95. Most of all, Buzz and Woody and their friends have been inducted into the Disney pantheon of heartwarming characters.
The years have gone by, my cynicism has ebbed and flowed, the world has changed, and yet Pixar has virtually owned American feature-length animation for thirteen years. I say that from a critical perspective, rather than with box-office performance in mind. Money has been made by many.
With the studio's newest film, WALL-E, directed by the company's ninth employee and Nemo-helmer Andrew Stanton, not only do they continue to dominate, but they are reinventing what an animated film can be, and, possibly, are changing the perception of animation as a mere child's genre into the film medium that it is.
WALL-E needs to get a nomination for best picture of the year. Not just best animated film. I was just astonished the entire time. In that there is such sparse dialogue is it unique, in that there is such heartfelt emotion is it a success, in that it makes no compromises to mainstream pop-culture animation is it a Pixar film. And, in between a dozen layers of universal appeal, it perfectly captures the difficulty of being a romantic geek in a very big world. Not that I would know anything about geekiness.
Just go watch when you get a chance. It's about robots and love and the faults of consumerist-driven humanity and I don't care to say more or less than that. The opening short Presto alone is worth the ticket.
If you want to hear about the film's faults, its weakness is really any time WALL-E is not central to the narrative – the other characters are never quite as interesting or endearing as he, and so you can't help but wait until he returns to view. But he's never off-screen for too long.
Nonetheless, Pixar has a new badge, Disney has a new character, and the film vaults will long hold this one dear and safe. I, myself, will return to WALL-E repeatedly, in the theater, and over the years.
Rather, after a string of poor and under-performing traditionally animated films, the Powers That Be deemed computer animation to be the way of the future. Of course, CG imagery is just a tool and doesn’t make bad movies good. "Computer generated" is itself a misleading term – as if a few clicks and taps of the space bar conjures up the digital computer god to make a movie from nothing; it takes an army of engineers and artists with computers as their sometimes-tool to make a CGI movie.
I recently watched Toy Story again for the first time in many years, and was surprised by how good it is. The technological limitations of 1995 computers did nothing to limit the story and vision of the film, and most of all, its characters. It holds up to repeated viewings and I can now see the subtle homages that were far over my head in '95. Most of all, Buzz and Woody and their friends have been inducted into the Disney pantheon of heartwarming characters.
The years have gone by, my cynicism has ebbed and flowed, the world has changed, and yet Pixar has virtually owned American feature-length animation for thirteen years. I say that from a critical perspective, rather than with box-office performance in mind. Money has been made by many.
With the studio's newest film, WALL-E, directed by the company's ninth employee and Nemo-helmer Andrew Stanton, not only do they continue to dominate, but they are reinventing what an animated film can be, and, possibly, are changing the perception of animation as a mere child's genre into the film medium that it is.
WALL-E needs to get a nomination for best picture of the year. Not just best animated film. I was just astonished the entire time. In that there is such sparse dialogue is it unique, in that there is such heartfelt emotion is it a success, in that it makes no compromises to mainstream pop-culture animation is it a Pixar film. And, in between a dozen layers of universal appeal, it perfectly captures the difficulty of being a romantic geek in a very big world. Not that I would know anything about geekiness.
Just go watch when you get a chance. It's about robots and love and the faults of consumerist-driven humanity and I don't care to say more or less than that. The opening short Presto alone is worth the ticket.
If you want to hear about the film's faults, its weakness is really any time WALL-E is not central to the narrative – the other characters are never quite as interesting or endearing as he, and so you can't help but wait until he returns to view. But he's never off-screen for too long.
Nonetheless, Pixar has a new badge, Disney has a new character, and the film vaults will long hold this one dear and safe. I, myself, will return to WALL-E repeatedly, in the theater, and over the years.
Wednesday, June 25, 2008
The Happening
M. Night Shyamalan isn’t preoccupied with ‘twist endings’, though he has been type-cast as such; he’s preoccupied with stories without explanation. This sense of magical realism can sometimes ruin the believability of the narrative or can sometimes be, ah, magical. The Happening manages to be a little bit ruined and little bit dark magic, like a magician who pulls a dead rabbit out of a hat.
In The Happening, there is no machete-wielding halfhuman around the corner waiting to chop up an unimportant character. Shyamalan finds the narrative in what is not known. I suppose that’s where the tension in most thrillers comes from – when the lurching slasher MIGHT be around the corner, when the music quiets and the hero slows, and you THINK something horrific is going to happen, but you don’t know. You never know in this movie, because no one knows what IT is. It, the event, the happening, the occurrening, is a sort of dementia spreading in a viral fashion, causing people to casually kill themselves. It may or may not be caused by rebellious house plants and their airborne neurotoxins.
The characters flee from nothing, from wind and rustling brush, and from oak trees burdened with the shackles of rope swings, bubbling with years of resentment. Really. There are implications of angry trees in the movie. It all sounds very silly and ridiculous, yes? It is. And yet, the constant suicides are immensely unnerving, and by association, so is the invisible menace from which the characters are fleeing. What is more disturbing than watching someone calmly kill themselves? Watching a few dozen, and then a few more, and not knowing if the protagonists are about to off themselves.
On that level the film works, for me. I didn’t buy Mark Wahlberg’s role as a high school science teacher – you get the sense that he’s only half a chapter ahead of his students in the textbook. I never knew much about Zooey Deschanel’s character – but I like Zooey Deschanel – and never bought the forced tension between their characters.
The Happening is what it needs to be and not quite what it could have been. Shyamalan likes the idea of being an auteur, I think, but he needs a writing partner, someone with older, wiser eyes, to look over his shoulder. So just give me a call, M. I only charge twice minimum wage.
In The Happening, there is no machete-wielding halfhuman around the corner waiting to chop up an unimportant character. Shyamalan finds the narrative in what is not known. I suppose that’s where the tension in most thrillers comes from – when the lurching slasher MIGHT be around the corner, when the music quiets and the hero slows, and you THINK something horrific is going to happen, but you don’t know. You never know in this movie, because no one knows what IT is. It, the event, the happening, the occurrening, is a sort of dementia spreading in a viral fashion, causing people to casually kill themselves. It may or may not be caused by rebellious house plants and their airborne neurotoxins.
The characters flee from nothing, from wind and rustling brush, and from oak trees burdened with the shackles of rope swings, bubbling with years of resentment. Really. There are implications of angry trees in the movie. It all sounds very silly and ridiculous, yes? It is. And yet, the constant suicides are immensely unnerving, and by association, so is the invisible menace from which the characters are fleeing. What is more disturbing than watching someone calmly kill themselves? Watching a few dozen, and then a few more, and not knowing if the protagonists are about to off themselves.
On that level the film works, for me. I didn’t buy Mark Wahlberg’s role as a high school science teacher – you get the sense that he’s only half a chapter ahead of his students in the textbook. I never knew much about Zooey Deschanel’s character – but I like Zooey Deschanel – and never bought the forced tension between their characters.
The Happening is what it needs to be and not quite what it could have been. Shyamalan likes the idea of being an auteur, I think, but he needs a writing partner, someone with older, wiser eyes, to look over his shoulder. So just give me a call, M. I only charge twice minimum wage.
Saturday, June 14, 2008
Kung Fu Panda
Kung Fu Panda is refreshingly entertaining. Pixar has more or less owned feature-length animation for the past decade or so, critically speaking, with the animated films from Dreamworks catering more to children who will enjoy 80 minutes of silly gags and songs, as opposed to actual plot, and then move on. Such films can do well financially but have short shelf-lives; the characters are rarely developed enough to be memorable. And the pop-culture parodying and upturned fairytale of Shrek was novel at the time, but still, the story was never that touching and the characters of such films are ultimately forgetten.
I love animation as a medium but I haven't bothered seeing many non-Pixar CG movies lately. I thought Happy Feet was an abomination of plot-points presumably derived in corporate meetings (and a misguided use of motion-capture), and I've been in recovery. There's some great art, great character design, great animation, and amazing technical progressions in many films -- I like the square-edged illustrative whimsy of the Madagascar animals, for example -- but none of it can make up for limp storylines and the easy, cliched, pop culture jokes.
And now there is Kung Fu Panda. I was reticent before the positive reviews surfaced, because it's usually not a good sign when big-name voice actors are used to promote a movie -- as if anyone goes to a film to hear their favorite people -- but heck, I ditched work and went. Jack Black makes a pretty good panda after all, and I especially appreciate the moments when he is off script, inserting ongoing Blackisms ("bring the THUNDAH!").
Anyway, the story is nothing new. An unlikely hero is foretold in the scrolls and the forces of evil are inevitably encroaching, etc, etc. Luckily it's humorous enough, written well-enough, and actiony... enough, not to matter. It's also full of stunningly good animation. For me, that old wobbly turtle steals every scene. The way he shakes with age, and licks his lips and smiles just enough, is wonderful; it's a focused and subtle piece of animation, and I'd like to shake the hands of the guys and gals who handled that character. And the blobby, weighty panda, all flesh rather than skin, is far-removed from the old days when everything in computer animation looked like rigid plastic; both the animators and the R&D team behind them deserve large praise.
I really hope this marks an upward trend for Dreamworks-produced animation. There will inevitably be sequels, and I think they will inevitably be less impressive. But I do hope to be wrong.
I love animation as a medium but I haven't bothered seeing many non-Pixar CG movies lately. I thought Happy Feet was an abomination of plot-points presumably derived in corporate meetings (and a misguided use of motion-capture), and I've been in recovery. There's some great art, great character design, great animation, and amazing technical progressions in many films -- I like the square-edged illustrative whimsy of the Madagascar animals, for example -- but none of it can make up for limp storylines and the easy, cliched, pop culture jokes.
And now there is Kung Fu Panda. I was reticent before the positive reviews surfaced, because it's usually not a good sign when big-name voice actors are used to promote a movie -- as if anyone goes to a film to hear their favorite people -- but heck, I ditched work and went. Jack Black makes a pretty good panda after all, and I especially appreciate the moments when he is off script, inserting ongoing Blackisms ("bring the THUNDAH!").
Anyway, the story is nothing new. An unlikely hero is foretold in the scrolls and the forces of evil are inevitably encroaching, etc, etc. Luckily it's humorous enough, written well-enough, and actiony... enough, not to matter. It's also full of stunningly good animation. For me, that old wobbly turtle steals every scene. The way he shakes with age, and licks his lips and smiles just enough, is wonderful; it's a focused and subtle piece of animation, and I'd like to shake the hands of the guys and gals who handled that character. And the blobby, weighty panda, all flesh rather than skin, is far-removed from the old days when everything in computer animation looked like rigid plastic; both the animators and the R&D team behind them deserve large praise.
I really hope this marks an upward trend for Dreamworks-produced animation. There will inevitably be sequels, and I think they will inevitably be less impressive. But I do hope to be wrong.
Labels:
animation,
film,
kung fu panda,
movie,
not fiction
Saturday, May 31, 2008
‘The Fall’
In a time when movie-making is more an art of digital collage rather than in-shot cinematography, it is entirely refreshing to see a film primarily devoid of computer graphics, favoring on-location, true-to-lens sights. It is even more refreshing to see a fantasy film executed so exquisitely, so impossibly, in such a way.
'The Fall' tells of a young girl's friendship with a bed-ridden Hollywood stuntman while they both recover in a hospital. But the film itself, really, is in the girl's imagination, and the potent, magical images are actualizations of her mind's eye, working together with the stuntman as he tells her a story.
The story of the film itself is not as strong as its visuals; the emotional investment the audience has in the characters is halfhearted, as endearing as young Alexandria (Catinca Untaru) is. It seems clear that she is not always acting, when she lies alongside Roy (Lee Pace), mumbling and stumbling over her perhaps ad-libbed lines.
Midway through the film I foresaw narrative collapse, as the plot in the 'real' world was stagnating, but the penultimate scenes did provide an emotional peak that nearly elevated the story to something more moving. Critics have said the film could have book of still photographs and worked on the same level; the story of the characters in the hospital could have indeed been better handled by a more balanced director, a storyman like Spielberg, but it would have been at the expense of director Tarsem's images. Nonetheless the story should not be so easily dismissed, and Tarsem, who understands the significance of showing rather than telling and the inherent power of the moving image, deserves all the praise that can be afforded to him by crabby critics.
What it does demonstrate is the gravitas of the real, the exemplary profoundness of reality devoid of green-screen. The sites are astounding, so much more so than something like Star Wars: Revenge of the Sith, where the sprawling, fantastical architecture of an alien planet is 'photorealistic' but still unable to fool the eye. The realities created in such films are illustrations crafted by very devoted and very talented artists, and can be appreciated as such, and often not as more. The filmmakers behind the recent Speedracer movie understood and embraced this to a sometimes-successful effect. And so does Tarsem who, in this film, rejects it as much as he can, as if to remind Hollywood that there is a world outside of the computer, waiting to be filmed.
'The Fall' has been called incredibly indulgent, as it was shot on location in 18 countries and largely self-funded by the director. Such is the 'indulgent' aspect. The truth of the matter is that a young child's imagination, which is the star of the film, could not have been done justice in any other way.
Throughout the picture I kept thinking, how could they afford to film this? Afterwards it was more appropriate to question how anyone could afford not to. I wish imagination was more common these days.
'The Fall' tells of a young girl's friendship with a bed-ridden Hollywood stuntman while they both recover in a hospital. But the film itself, really, is in the girl's imagination, and the potent, magical images are actualizations of her mind's eye, working together with the stuntman as he tells her a story.
The story of the film itself is not as strong as its visuals; the emotional investment the audience has in the characters is halfhearted, as endearing as young Alexandria (Catinca Untaru) is. It seems clear that she is not always acting, when she lies alongside Roy (Lee Pace), mumbling and stumbling over her perhaps ad-libbed lines.
Midway through the film I foresaw narrative collapse, as the plot in the 'real' world was stagnating, but the penultimate scenes did provide an emotional peak that nearly elevated the story to something more moving. Critics have said the film could have book of still photographs and worked on the same level; the story of the characters in the hospital could have indeed been better handled by a more balanced director, a storyman like Spielberg, but it would have been at the expense of director Tarsem's images. Nonetheless the story should not be so easily dismissed, and Tarsem, who understands the significance of showing rather than telling and the inherent power of the moving image, deserves all the praise that can be afforded to him by crabby critics.
What it does demonstrate is the gravitas of the real, the exemplary profoundness of reality devoid of green-screen. The sites are astounding, so much more so than something like Star Wars: Revenge of the Sith, where the sprawling, fantastical architecture of an alien planet is 'photorealistic' but still unable to fool the eye. The realities created in such films are illustrations crafted by very devoted and very talented artists, and can be appreciated as such, and often not as more. The filmmakers behind the recent Speedracer movie understood and embraced this to a sometimes-successful effect. And so does Tarsem who, in this film, rejects it as much as he can, as if to remind Hollywood that there is a world outside of the computer, waiting to be filmed.
'The Fall' has been called incredibly indulgent, as it was shot on location in 18 countries and largely self-funded by the director. Such is the 'indulgent' aspect. The truth of the matter is that a young child's imagination, which is the star of the film, could not have been done justice in any other way.
Throughout the picture I kept thinking, how could they afford to film this? Afterwards it was more appropriate to question how anyone could afford not to. I wish imagination was more common these days.
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